Flam Funding History

Flam builds tools for interactive AI content, including video and 3D experiences streamed through a camera.

Company Overview

Flam logo

Flam

  • Video Creation
  • Content Creation

Founded 2021 · San Francisco, California, US

Official Website

Flam Funding Timeline

  1. Sep 18, 2026

    Series B

    $40M

    Flam said the financing would support research on its models, expansion of its products and international enterprise sales.

    Led by QED Investors. Participation included Claypond Capital.

    Source · flamapp.ai ↗
  2. Announced May 13, 2025

    Series A

    US$14 million

    Lead investor RTP Global described Flam as building immersive experiences that let brands connect physical campaigns to digital content.

    Led by RTP Global.

    Source · rtp.vc ↗
  3. May 2024

    Pre-Series A

    US$4.5M (INR 38 crore)

    Flam raised the round as it built tools for publishing interactive mixed-reality content that people could access with their phone cameras.

    Led by Turbostart.

    Source · entrackr.com ↗

Flam Founding Team

Shourya Agarwal and Malhar Patil began with augmented reality for consumers. Their earlier work included printed photos with an AR layer. As Flam shifted toward marketing, Amit Gaiki helped build a way for brands to launch interactive experiences through links or QR codes.

Flam Products

  • Flam

    Lets viewers interact with a video or explore a 3D experience through a camera feed.

Flam Company Development

Turning Physical Ad Placements into Entry Points

Flam built its mixed-reality business around opening an experience on a shopper’s phone without an app install. Its investor described campaigns that start from a retail aisle, a poster or a TV screen. That distribution model makes the placement itself the entry point for an interactive campaign.

Flam Competitive Landscape

A Viewer Participates Rather Than Just Watches

Flam’s interactive media is designed for a viewer who can engage with the experience, including camera-driven 3D content. Mirage focuses on producing and editing video for an audience to watch, so a campaign’s choice starts with whether interaction is part of the asset itself.